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Monday, March 8, 2010

3d studio MAX & VRAY

WOW, max is quite impressive with its overall appearance and functionality. In a way Max is user friendly but it requires time getting to know how it operates. I spent a great deal of time this weekend doing tutorials to better understand it.
In addition, i found a program which not only increases your render times, but it renders scenes so life like, that you need to look at the final rendered image twice to figure out whether its real or not.
For those who are not familiar with VRAY ill give a brief explanation: Vray is a add-on for MAX, with its sole purpose of rendering a scene. It works with light and calculates how much light is deflected from objects in your scene. if your settings are correct (there are a whole lot of them) you may achieve realistic rendered scenes.

I found a few tutorials on the web and attempted them... i ended up doing these tutorials 2 - 3 times each.... to try and memorise the settings.
attached below are the rendered scenes: my personal favourite is the wine glass.





Revit

As you all know, Revit is a perfect program for creating a 'working' drawing as it models your design at the same time. I on the other hand prefer to draw my 3d in CAD and import it into Revit to render a basic scene as it is quick and easy...no fuss

Last week i attempted rendering my interior scene... not an easy task. After hours and hours of tweaking settings, i finally managed to get my interior on the go. First off i noticed that Revit cannot handle complex geometry - thus causing the application to CRASH!
i managed to rectify the issue by removing the imported blocks and then having to redraw them in a very basic manner.

Its really weird how revit can export its scenes to other applications, yet you cannot import scenes into revit (excluding CAD).

I don't really have the best experience with Revit, but i find it being very restrictive... for example: i imported my 3d CAD scene, not problems, but when i had to start placing lights to lighten my scene...only 3 lights types were available, the others could not place themselves - constant error messages. I had to use multiple M studio lights...this however resulted in shadows from many different angles... giving me a unsatisfactory result.

Next week we start with Max, and I'm sure it will be a whole lot better and easier.